In practice Supreme Commander 2 works well despite its tactical reduction, and that's not as surprising as it sounds. 300 different units, three different levels of land, sea and air factories to push through, mammoth maps, nuclear warfare and comically big "experimental" robots that took an age to appear in any match. Supreme Commander was a traditional RTS (read: Total Annihilation) with the single defining feature being its ridiculous scale. Same product, just a little smaller, smoother, shinier and more refined. He wants to make Supreme Commander more accessible and less unwieldy, pushing a kind of technological miniaturisation. So, Chris Taylor wants to take us all down, down to robot town.
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